Martin: No Filter Fighters blog
Short, factual write-ups about how this game works and what changed in each update. No tier lists invented from thin air, no speculation dressed up as news.
Latest posts
Stage breaks explained: how the arena changes mid-fight
The mechanic that separates this fan game from a straight Street Fighter clone. How wall, floor and ceiling transitions work, what they cost you positionally, and why the 13.2 update made them vertical.
What changed in version 13.2
Bob from Marketing, The Corporate Party stage, and the Next Level transition system. A walk through the release notes and what each change actually means when you are the one holding the controller.
What this blog will and will not cover
This site is run independently of the developer. That shapes what gets written here.
We will cover mechanics that are documented by the developer, roster changes that are visible in the build, controls that can be verified by pressing the keys, and the version history as it is published.
We will not publish ranked tier lists. A roster that gains a character every few days cannot be ranked honestly by a site that is not running frame data on every matchup. If a tier list appears here later, it will be because we tested it, and it will say how.
We will also not repost the game files. Everything links back to the developer's own listing, which is the only place that should get your download.
About the update cadence
Since release, the developer has shipped a new fighter roughly every few days: Jerome, then Dragonfly Jones with his own dojo and story chapter, then Bruh-Man with the PC builds, then Bob from Marketing with the vertical stage transitions. That pace is unusual for a solo project and it is the main reason this game keeps showing up in feeds.
It also means any guide older than about a week may be describing a roster that no longer exists. Every page on this site states which version it was written against, and the date it was last checked.